

They would also have a greater risk.ģ.Risk: This rating would tell you how dangerous the storyline is, if a storyline involves basic matches then it will have a lower risk rating but if it has a lot of high risk matches and you get put in the red a few times in a row then you may suffer an pending on how big your star was you can select a comeback storyline that could give you a massive push (ala Cena at Royal Rumble a few years back). Story lines with a bigger push would normally feature harder/higher risk matches to make you earn the push. When heel you would unlock abilities such as dirty pins, calling for interferences and other dirty tactics, when face you would get abilities such as comebacks and other things.Ģ.Push: This rating would effect how far up the rankings your superstar will go if successful with the storyline, all story lines would give you a positive push but some would give you more than others.

Taking too many heel actions for a face star would trigger a heel turn, achievements for heel turns at bigger main events could be given (Mania/Summerslam?).the same for heel stars doing face actions. When playing as a face star you could take heel story lines but it would begin to change their appeal.

Each storyline you have to choose between would be given a few ratings that would effect your Superstar.ġ.Popularity: This would effect how the fans react to you, a story with a minus rating would be a heel action and a plus would be a face action.the bigger the rating either way would be more face or heel. Much like the older season/career modes you pick one superstar to take to the top, to facilitate this there would be no voice acting but I've never really cared about that anyway and I imagine if a story/career mode was good enough most people wouldn't either.Īt the start of every month you would be given the choice of 3/4 different story lines (depending on how big your star was) for your superstar to do, the choices you make regarding story lines would shape how your star is perceived and what sort of opportunities he is offered. The fault I'm on about is the Universe Mode, while it has some cool ideas I just feel like older games did this sort of things much better and it got me thinking what I'd want in the game instead of U.M and this is what I came up with: Xviperx wrote:I've been stuck in today doing work and as a reward I let myself play a bit of WWE 13 and all I could focus on at times was it's main fault (for me anyway).
